3D ARTIST PORTFOLIO / 2026

STEPAN
KOPPEL

Game-ready characters, props and interactive systems for real-time production.

EXPLORE SELECTED WORK ↓ AVAILABLE FOR PROJECTS
NOW PLAYING Interactive Book
VIEW PROJECT ↗ MUTED / AUTOPLAY
01 PRACTICE

I build game-ready art that looks considered and works in production — from characters and props to Unreal Engine systems.

02 / SELECTED WORK

Recent releases

ALL WORK ON FAB ↗
Runtime Transform Gizmo — Value Control and History
01 / NEWUE5 / BLUEPRINT SYSTEM

Runtime Transform Gizmo

Custom move, rotate and scale handles with per-object profiles, value control and built-in runtime undo/redo history.

VIEW ON FAB ↗
Interactive Book — Dynamic Page-Flip System
02UE5 / BLUEPRINT SYSTEM

Interactive Book

Dynamic page flips, interactive UMG pages, page stacking and a production-ready Blueprint setup.

VIEW ON FAB ↗
DUMMY robot full collection
03CHARACTER / GAME-READY

DUMMY Robot

A production-ready sci-fi character collection with multiple looks, 4K textures and UE5 mannequin integration.

VIEW ON FAB ↗
04 / ABOUT

Built for the image.
Ready for the game.

I’m Stepan Koppel, a 3D artist working across character art, hard-surface assets, texturing and real-time production. I care equally about visual presentation and whether the asset is practical to use.

CHARACTER MODELINGHARD SURFACETEXTURINGANIMATIONUNREAL ENGINEGAME-READY ASSETS
05 / CONTACT

Let’s make
something real.

PROJECTS / FREELANCE / COLLABORATION i.stkopp@gmail.com ↗